
#ifndef _TERRAIN_H
#define _TERRAIN_H

#include "Include.h"
#include "Jeu.h"




//void jeu();


int terEstPositionPersoValide(const terrain *, const int x, const int y);

void libTerrain(terrain*);
void initTerrain(terrain*);

const char terGetXY(const terrain *, const int x, const int y);
void terSetXY(const terrain *, const int x, const int y, const char);
const int getDimX(const terrain *pTerrain);
const int getDimY(const terrain *pTerrain);

#endif

